
Other parallels with the film include the reproduction of several prominent locations, as well as scenes and dialogue closely modelled on the original. Instead, he is referred to on multiple occasions, is seen several times, and his activities as depicted in the film are mentioned. Although several of the film's characters appear in the game, with some of the original actors returning to voice them, the film's protagonist, Rick Deckard, does not appear in a speaking role. Set in 2019 Los Angeles, the game tells the story of Ray McCoy, an elite detective charged with hunting down a group of dangerous replicants (bioengineered androids designed to look and act like humans). The game is not a direct adaptation of the 1982 Ridley Scott film Blade Runner but is instead a " sidequel", telling an original story, which runs parallel to the film's plot, occasionally intersecting with it. So I guess it is possible to swap the talkie files, with the only problem remaining being any text on screen like in the prologue remaining in the original language.Blade Runner is a point-and-click adventure game developed by Westwood Studios and published by Virgin Interactive for Microsoft Windows, released on November 14, 1997. MIX file, the game crashes after the title, before getting to the prologue - if I replace all TLK files and keep this MIX file, the game runs well with voices in Spanish AFAIK, but the prologue of course remains in English. It seems there is one of them that differs through versions, which is the one at the start with the text prologue (OUTTAKE1.MIX). I think this works (and the files are not very heavy, so it would be easy to have both SPA and ENG sets), but what does not work is swapping the cut scenes. TLK files before executing the game in order to run the game in the desired language, without the need of having every complete version. What I wanted to do is to be able to swap the. Did you want to create a version of the game that would have dual audio, as in somehow combining files (switching/replacing on-demand) from the two separate versions of the game? Was this supposed to work on-the-fly while playing the game or just at launch? I am not exactly sure what you attempted to do.
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There are sections that require shooting enemies but those never get too hard in my opinion - plus most of the time you have the option to just run away/ flee and that's the best way to deal with certain enemies.

I am using the "touchpad mouse " control mode, (which works like a touchpad) because that's more intuitive to me. One or two game items require a bit of pixel hunting to pick up, so they might be hard to spot, but they're not required for game progress. The KIA font size is the smallest font in the game (and quite small in general since it is 6pt). You should be able to read the KIA text (clues, suspects, items). I can't think of any issues that will prevent progress for the game in the later stages.Ī 5" screen should be fine smaller would be a stretch for reading stuff. fights become to complicated or something else like the user interface or text too small and become frustrating? In later stages of the game, is it still pleasant to play on mobile with the small screen (5" in my case) and the delay because of the touchscreen, or will e.g. I was wondering how good the controls are on Android?

I'm new to ScummVM and never played Blade Runner before. There is no current plan to somehow display the text from the Runciter's scene, but that does not mean it won't happen eventually.

There is also 3 audio commentary tracks about 3 different locations in the game (Howie Lee's, Hawker's Circle, McCoy's Apartment) which will probably be restored in some form in the Restored Content version. It is part of the original game, yes and it's only for that scene outside Runciter's. What a cool feature! Is this embedded in the original game files? Is this from the original developers? Is there some planned form of presenting this commentary in the game?Īs far as we know (and pending confirmation from the creators) the text is remnant of some plan for developers' commentary or was only intended to be in the first scene perhaps for a press preview copy of the game. One more thing - when starting ScummVM from the command line, I've left the console opened and played in a window - something like a "directors commentary" started printing live in the console, depending on what was happening in the game.
